This is especially useful with pre‑fractured objects, which can be made to explode, shatter or fall apart on command. Particle objects can be animated in terms of position, rotation and scale, all with a degree of randomisation (although you can’t scale objects on a specific axis, which would be useful).īut Element is much cleverer than that: object parts can be split into groups and animated separately – such as the wheels on a car or the limbs on a robot – although Element doesn’t yet support pre-baked animation.Įlement’s multi-object feature takes into account objects composed of individual pieces. Particles can be offset from the replicator and a noise field used to displace the particles into some wonderfully organic flowing forms as shapes are created out of chaos (or vice versa). The feature also works on masks or text on a separate layer. A noise field displaces the spheres, which is animated to a zero value, gradually forming the head Here a human head object is used to array spheres at every vertex.
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